Remote Chance

I recently stumbled across an interesting 2004 project called Glancing, whose basic principle is that of replicating the subtle social cues of personal, IRL office relationships like eye contact, nodding, etc. but for people using computers not in the same physical location.

The basic gist (as I understand it) is people, when in person, don’t merely start talking to one another but first have an initial conversation through body language. We glance at each other and try to make eye contact before actually speaking, hoping for the glance to be reciprocated. In this way, we can determine whether or not we should even proceed with the conversation at all, or if maybe the other person is occupied. Matt Webb’s Glancing exists as a way to bridge that gap with a computer (read through his slide notes, they’re detailed but aren’t long). You can look up at your screen and see who else has recently “looked up” too.

Remote work is a tricky problem to solve. We do it occasionally at Hopscotch when working from home, and we’re mostly successful at it, but as a friend of mine recently put it, it’s harder to have a sense of play when experimenting with new features. There is an element of collaboration, of jamming together (in the musical sense) that’s lacking when working over a computer.

Maybe there isn’t really a solution to it and we’re all looking at it the wrong way. Telecommuting has been a topic of research and experimentation for decades and it’s never fully taken off. It’s possible, like Neil Postman suggests in Technopoly that ours is a generation that can’t think of a solution to a problem outside of technology and that maybe this kind of collaboration isn’t compatible with technology. I see that as a possibility.

But I also think there’s a remote chance we’re trying to graft on collaboration as an after-the-fact feature to non-collaborative work environments. I work in Xcode and our designer works in Sketch, and when we collaborate, neither of our respective apps are really much involved. Both apps are designed with a single user in mind. Contrast this with Doug Engelbart and SRI’s NLS system, built from the ground up with multi-person collaboration in mind, and you’ll start to see what I mean.

NLS’s collaboration features seem, in today’s world at least, like screen sharing with multiple cursors. But it extends beyond that, because the whole system was designed to support multiple people using it from the get-go.

How do we define play, how do we jam remotely with software?

Speed of Light